Blades in the Dark Sequel 'Blades '68' Explores a Vibrant Future
The highly anticipated sequel to the tabletop RPG Blades in the Dark, titled Blades '68, takes players 100 years into the future of Duskvol, offering new character options and a unique setting inspired by the 1960s.
The tabletop role-playing game (TTRPG) community is abuzz with excitement as John Harper's critically acclaimed game Blades in the Dark receives a sequel, Blades '68. This new installment transports players 100 years into the future of the haunted city of Duskvol. Drawing inspiration from the colorful and optimistic 1960s, this game promises to deliver a fresh yet familiar experience for fans and newcomers alike.
Blades '68 is a collaboration between Tim Denee, the designer of Deathmatch Island, and John Harper. The game retains the dark, post-apocalyptic setting of its predecessor but introduces elements of artificial light and reduced ghostly threats. Denee envisioned this future while playing Deathloop, which led him to consider what Duskvol might look like a century later. The city now features a new power source derived from human bodies, reminiscent of Soylent Green, while maintaining its signature darkness just beneath the surface.
The mechanics of Blades '68 have been tailored to reflect its vibrant yet precarious setting. Players will experience character development where traits evolve based on experiences, providing a more dynamic gameplay experience. This system allows for character growth without necessarily leading to retirement, as seen in Blades in the Dark. New character archetypes, such as intellectuals, radicals, and rogue robots, open up diverse storytelling possibilities.
Blades '68 also expands on the concept of crew dynamics, enabling players to manage cohorts that can undertake missions independently, adding layers of strategy and excitement. This aspect accelerates gameplay and introduces more faction interactions, keeping players engaged and on their toes.
Furthermore, the game enlists a talented roster of developers and content creators to contribute to its universe. Stretch goals include new factions, fashion catalogs, and insights into the city's underground comic scene, ensuring a rich and immersive experience for players.
Harper, while working on his own sequel, Deep Cuts, has given his blessing to Denee, allowing seamless integration between the two settings. The incorporation of time travel and alternate realities encourages players to revisit and expand upon their previous campaigns. Blades '68 is not just a continuation but a celebration of the world Harper created, inviting gamers to explore new adventures within a beloved universe.